Thoughts, opinions, and general ramblings on MMO gaming from the perspective of a healer. Currently covering topics from World of Warcraft and Star Wars: The Old Republic.
So what do your BattleTag friends see when you log into World of Warcraft, Diablo III, and Starcraft II all at the same time?
Well, first your friends and guild members get really snarky :D
Hehe, seriously though, in terms of what they actually see, Diablo III takes precedence, and you show up as being on your Diablo III character.
Anyway, I thought it was an interesting test. Also, for the record, I had a Real ID friend of mine log into both World of Warcraft and Diablo III and it had the same behaviour; showing him as being in Diablo III.
Anyone else seeing anything different with either BattleTag or Read ID friends?
Published May 17 »Glyph of Lightspring: Transforms your Lightwell into a Lightspring. Every 5 sec the Lightspring will attempt to heal party and raid members lower than 50% health for 5735 over 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightspring lasts for 3 min or until 15 heals are expended.
Oh yes please! This is looking to be an amazing Glyph for the much maligned and seldom used Lightwell. It appears to reduce the overall mana efficiency of Lightwell, but that isn't a huge issue, as Lightwell already was the most mana-effecient healing spell in the game.
Besides, if you use the Lightspring at times of high incoming damage, it has the potential to use all of the charges, and when was the last time you saw a group use all of the charges on your Lightwell?
Published May 15 »The latest MoP BETA build contains several updated Shaman Glyphs.
Overall, I think these are good changes, with the exception of the loss of Glyph of Lightning Shield, and the change to the Glyph of Thunderstorm.
Published May 12 »What does the new Glyph of Confession actually do? I assume it's some sort of "flavour" glyph that makes players do an emote or make up some kind of /say or /whisper command.
However, I just updated and logged into the Mists of Pandaria beta and I can't seem to find the glyph in game.
Published May 12 »Only three weeks after the Live Raid Challenge between Method & Vodka, Athene is back with an even bigger four-guild Live Raid Dragon Soul Challenge!
Overall the event was really great to watch. However, in my opinion, Athene and Kinaesthesia could have done a better job on the live-stream commenting. To be fair, Athene isn't really a PvE player, and Kina apparently hasn't raided for a while. Considering this I don't think they did a bad job, however, I feel like they could have done a lot better. In particular, they did make a few mistakes explaining the fights and covering the fight details. For example, they didn't even know all of the boss names, and the one time they tried to discuss the fight in detail (Yor'sahj) they managed to mix up which ooze was responsible for each effect.
In addition to being somewhat lacking in knowing the fights, Athene and Kina provided very little discussion of the strategies and raid compositions that each of the groups were running. The only comment that I remember hearing about raid composition was that Stars normally runs with a huge number of Mages. As far as I noticed, there were no comments about how many melee vs ranged DPS each group was running, the number of healers, the number of tanks, or anything about which classes the groups were favoring for each role.
At the very minimum I would have expected Athene & Kinaesthesia to be prepared with a few things:
Now, to be totally clear, I really respect what Athene and Kinaesthesia are doing, and I give them huge props for pulling it off. However, I think there is room for improvement, and opportunity to make this event even better. I wish them all the best, and I really hope to see more of this in the future.
Published May 12 »In the latest MoP beta build (15688), Spirit Shell has been significantly altered. In previous builds Spirit Shell was designed to be the mana neutral healing spell for Discipline Priests.
I finally had a chance to log on and check out the new Spirit Shell, and it's very interesting. There are a couple of interesting notes about the way in which it works.
Casting Spirit Shell and then multiple different healing spells stacks up different "shields", each of which is named after the individual healing spell. For example, the following two screenshots show what happens when you cast Spirit Shell followed by Flash Heal and Greater Heal.
Casting Spirit Shell and then the same healing spell stacks up different "shields", each of which is named after the individual healing spell, although there does appear to be a limit to the stacking, as you can see in the combat log:
Interestingly, it appears as though the stacking cap is per each healing spell, so in some cases you might be better off casting multiple, different healing spells. However, in practice, your targets will likely be taking damage, and the shields might not even have a chance to stack up to their maximum value anyway.
It's still early, but Spirit Shell seems like a very interesting spell, although it is certainly a significant departure from the original goal of Spirit Shell, I can see it having a few very interesting uses.
All in all, I like what I see so far, and Spirit Shell should prove to be very useful.
Published May 10 »My guild downed Heroic Warmaster Blackhorn tonight!
I can't even tell you how happy I am to have this fight down. We had a lot of issues with the fire bugging out on this fight. Often the fire would just not go away, and, by the time we got to the third wave of adds, the fire would be covering the entire ship.
We tried a few different strategies, and in the end, we went with a strategy that divided the ship into 3 zones, with two tanks + two melee grouped by the door, one healer + two ranged DPS on the front left, and one healer + two ranged DPS on the front right. Each group was responsible for soaking as many Twilight Barrage hits in their zone as possible, and we had everyone group up for the Twilight Onslaught, unless someone had 2+ stacks from the Twilight Barrage. The other minor change we made towards the end was to have the ranged kill only one twilight drake in the final set of drakes, focus down the melee, and then finish the final sapper and drake.
A few things also went right for us tonight. We had a good group combination covering almost all of the raid buffs & debuffs. In addition, one of our main tanks was away for the week, and we had one player tanking on his ALT Death Knight. Death Grip makes a huge difference for dealing with the Goblin Sappers, especially when you have more than one melee DPS. Oh, and here's the other nice reason for bringing a Death Knight:
And before you ask, no, it wasn't just a bunch of overhealing either:
Anyway, I'm super happy to have this fight down, and I'm looking forward to wiping on Heroic Spine!
:D
Next week though my guild plans on going back and working on Sinestra. We did give it one quick attempt this week after dowing Heroic Cho'gall, and it looks like a fun, and still somewhat challenging fight.
Published May 09 »After completing the Dragon Soul raid some 20+ times, several guild members have commented that we seem to have really bad luck with loot RNG. We've seen very few caster or healer trinkets, and only one healer mace. However, more than 14 (FOURTEEN!) tank swords have dropped on Deathwing (the joke is that our Warrior tank never needs to bother repairing his weapon, he just gets a new one each week :p), and we seem to get the same strength trinket every week. Same thing with the tokens; we keep getting the Conqueror Paladin/Priest/Warlock tokens over and over and over again.
In fact, some of us were starting to wonder, so I actually took the time to go back through logs, tally everything up that I was able to, and compare it to our actual raid composition. Sure enough, the results are somewhat skewed towards the Paladin/Priest/Warlock tokens.
| Paladin/Priest/Warlock | Hunter/Shaman/Warrior | DK/Druid/Mage/Rogue | |
| Crown | 9 (47%) | 2 (12%) | 7 (41%) |
| Shoulders | 13 (43%) | 6 (20%) | 11 (37%) |
| Chest | 11 (46%) | 4 (17%) | 9 (38%) |
| Gauntlets | 10 (32%) | 6 (19%) | 15 (48%) |
| Leggings | 14 (44%) | 5 (16%) | 13 (41%) |
| Raid Comp | 2-3 (20-30%) | 5 (50%) | 2-3 (20-30%) |
Yes I know, random is random, and our raid comp is a bit skewed towards Hunter/Shaman/Warrior, but still, a part of me hurts each time I see yet another tank sword, or yet another Paladin/Priest/Warlock token that no one can use any more.
Published May 09 »According to WoW Insider, it appears that the Have Group, Will Travel and Chug-A-Lug guild perks will be going away in Mists of Pandaria.
I think my guild will be able to live without Chug-A-Lug. It means we'll have to make twice as many Cauldrons, but that's not a huge deal.
On the flip side, the replacement of Have Group, Will Travel with a flightpath speed boost will be a significant loss for us. My guild already has a very tight raiding schedule (only 2 hours per night), and a signficant number of guild members can only sign on right before the raids start. This hasn't been a problem for us, since we can quickly summon everyone using a single Have Group, Will Travel.
But the convenience of Have Group, Will Travel goes far beyond the initial summon. The current design of the 10 person raids means that we often need to either swap characters or roles several times in a given raid. Furthurmore, if we want to successfully min/max some of the heroic modes, several of our players need to hearth out and reforge their gear. Right now this isn't a problem, since a quick Have Group, Will Travel brings them back. If we no longer have this available, we would need to send two players back to the instance entrance to summon. Over the course of five or six bosses, this will quickly add up to a lot of lost time for us.
Published May 09 »As is now becoming a weekly occurence, Blizzard has once again changed the Shadow Priest mechanics! Here are some previous articles covering some of the more significant Shadow Priest changes in the Mists of Pandaria beta so far:
Here are the latest changes:
Overall, I think these are good changes, and I like where the Shadow Priest is going. I would like to see even less reliance on RNG mechanics (I'm looking at you Shadowy Apparitions!).
Published May 08 »